Virtual Technology Review

Virtual technology is a new field of study that covers numerous applications and domains. However, VR has certain limitations and challenges that need to be overcome as it continues to evolve and become more mature. There are technological limitations that result in users feeling uneasy or sick when wearing VR headsets, the discomfort or illness that can be experienced by users using a VR headset, the unavailability of VR due to the high cost and associated hardware, as well as technical issues, such as the absence of standardization and compatibility among different devices.

In terms of learning, VR offers the chance to experience scenarios that are difficult or dangerous to try in real life, for example the fear of flying or exposure to a stressful situation. This is especially beneficial in the field of mental health such as PTSD. VR can assist patients in overcoming these challenges in a safe and secure manner.

VR is also able to improve professional training by enabling athletes to practice their skills from any location in the world and without having to travel to a specific training facility. This can be particularly beneficial in the development of perceptual-cognitive capabilities like spatial and motor abilities.

There is much work to be done in the fields of theory and methodology and pedagogical approaches. In particular, there is a need to understand the ways in which the different technology and immersive features of VR influence learning outcomes in a variety of professional training contexts. A comprehensive review of the literature on this subject can aid in the selection of strategic resources by determining which VR features are critical for different types of skill development.